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Vent: I think the push for 3D in every digital piece is getting out of hand
For years, I was convinced my art wasn't 'real' unless I was building complex 3D scenes in Blender. I'd spend weeks modeling a single character, just to render a flat image for my portfolio. The shift happened last year after a project for a local cafe in Seattle. They just wanted a simple, bold menu design. I did it in Procreate in two hours, and they loved it more than any of my 3D work. It made me realize I was adding layers of complexity that didn't serve the final image. Now, I start with 2D sketches and only go 3D if the concept truly needs that depth, like for an animation. It feels more honest to the idea. Has anyone else felt pressured to use tools that just aren't right for the job?
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king.andrew19d ago
Yeah, I was the same way until recently.
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baker.eva19d ago
Actually @king.andrew, I still see it the other way. The old method just works better for me because it's simpler and I get fewer mistakes. I tried the new way last week and it just caused more problems.
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