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My friend in my Gloomhaven group said my analysis paralysis was making the game take 4 hours, so I started using a 90-second sand timer for my turns.

Honestly, it was brutal to hear, but after trying the timer for our last three sessions, we finished a whole scenario in under two hours and everyone had way more fun, so has anyone else found a good trick to speed up a slow player without being a jerk about it?
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3 Comments
joseph_adams66
Yeah, calling it a "social problem" is so true. That pressure to not let the group down is the worst part, so taking that off the table is a huge relief.
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milestaylor
Hold on though, the timer idea from gavina73 isn't quite a game rule. It's more of a social hack to make the pressure less awkward, but the pressure is still there.
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gavina73
gavina731mo ago
That timer idea is a great way to make the rule feel fair and not personal. It puts the pressure on the clock, not the group. It turns a social problem into a simple game rule.
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